Games were the great escape for me this year. You get a lot of satisfaction out of gaming, and an unfinished game (at least for me) causes no pain, unlike unfinished books and (far, far worse) unfinished manuscripts. When I struggled with some personal life issues I did a lot more gaming this year. Not the best coping strategy, but fun at least.
So, my reviews:
Ni No Kuni 2: Revenant Kingdom
Should be no surprise. I already wrote my review earlier in the year, here, and though that was written while I was still early on in the game, it all still holds true after having completed it: a cute , fun game, good story, but not totally gripping.
Octopath Traveler
I said last year this was one of the ones I was looking forward to and I was not disappointed. The many intertwined storylines is great fun, but can be a tiny bit frustrating when you only have so many people in your party at once but want to follow all the storylines, but don’t want to have to level all eight characters all at once. Also, the game didn’t make it easy for me to learn how to switch party members (I had to Google it ;p ) and your main character is locked in that spot until you finish their whole storyline. Lucky I took my time and chose who I thought would be my favourite character (and he totally is plus suits my gameplay style perfectly).
The art style harkens back to older days in the character and monster sprites, but the backgrounds are so lush, it’s an interesting contrast. I’m always a fan of traditional turn based combat(as you can probably tell by the fact the vast majority of games I play are) and I liked the boost mode and how you could carefully play the long game with some bosses by saving it up and them smashing them utterly. Also, secondary jobs always make me smile.
I’m not fully finished yet, but the story lines are all wonderful, and well intertwined, as to be expected of SqaureEnix when they’re at the top of their game (pun intended ;p ).
The World Ends With You
Oh the nostalgia. I played this back when it first came out on DS and it was awesome then and is still awesome. The graphics, THE SOUNDTRACK (damn if I’m not still singing some of the songs even now months later)(not to mention I bought some of the soundtracks back when I was in Japan ;p that’s my collection right there), and the story. Oh man, such a good story. Now as an older person I can read the other characters a bit better, and characters I though were shallow are much deeper now. Still not into the tin pin slammer mini game though. Bleh.
The controls were extremely awkward when the Switch was in TV mode, and were still a bit tough even in tablet mode since instead of using the touch screen for Neku and the buttons for his partner it’s all controlled on the touch screen(the downside of it being a port from the mobile game version, not the original DS). This meant that sometimes I couldn’t activate my psych or get my partner to drop in as I’d planned, but I was still usually able to come out of battles with As or at least Bs so not too bad. Also the rest of it is so good a few awkward moments with the controls is far from a game killer.
Pokemon Let’s Go Eevee
I thought this would be one of my top picks, but the continuation of using the mobile game Pokemon Go’s catching method is far too random and annoying for me. I mean my team are all significantly higher levels than the pokemon to be caught, I’m using a freaking ultra ball and razzberry, I got an ‘excellent’ throw when the circle was super teeny tiny, and still no capture? FU game mechanics, FU. I significantly prefer taking my time to whittle down health with a battle , throw an ailment like sleep or paralyze on it then catch it with a basic level pokeball. However, catching now nets noticeably more exp than fighting other trainers, especially if you’re clever and stack bonuses. The story is nothing new either, basically just a Yellow port.
I do enjoy the graphics style though, and I love that I can actually see the pokemon so I can run to or away from them. Ultimately though, I’m watching for the 2019 core game. Just please let it use normal capture methods. I don’t want to feel like I’m going to throw my precious Switch across the room in a rage quit.
Atelier Lydie and Suelle
While Lydie and Sue are both suitably cute, alchemy is still fun, and the new method of jumping into dungeons is clever and cool there’s one big issue with this installment in one of my all-time favourite series: They took away the time limit completely (or at least some 35+ hours in and still not even a whiff of a real time limit).
Removing the time limit, means there’s no sense of urgency for me, so I’m left with no feeling like I have to rush to finish the game IRL. This has led to the fact I still haven’t finished it. It released in April here, and I got it immediately. Since getting it I’ve completed, Etrian Odyssey V, Persona 4 Golden, Persona 3 Portable, The World Ends With You, a full replay of Fantasy Life and its DLC(God leveled most jobs), and played some of Pokemon Let’s Go Eevee, Persona Q, most of Octopath Travelers(not to mention all the little time wasters and Otome games on my phone). So clearly, I need my time limits back ;p
The Persona series (in general)
OK, none of the Persona games are 2018 releases (except the dancing games ;p ) but I went a little Persona mad this year so thought it shoud be included. I played Persona 4 Golden, Persona 3 Portable, and some Persona Q and Persona 5. It all started when I thought I needed to get around to playing P4g before my Vita died from neglect on the shelf. Of course the high I felt after completing it lead me to get P3p so I could finally play the female MC route (date all the boys!!), and then the high from completing THAT lead me to start Persona Q. The fact this was all during the time when I was struggling with a lot of other stuff and feeling like I was ‘getting nowhere’ I got a lot of satisfaction out of these games.
Etrian Odyssey V
Like with Final Fantasy XV last year, Etrian Odyssey V officially came out in November last year, but of course I didn’t get around to it until this year. I really loved the ability to not just change skin, hair and eye colour, but to even have two different eye colours. Guess how many of my team had heterochromia ;p
Etrian Odyssey games are always tough. You never know when your whole party will get hit with a bind or ailment you can’t shake and suddenly you can’t attack that round and your healer is bound and bam, next thing you know, you’re dead. But that toughness is part of the fun. However, I rarely complete Etrian Odyssey games for this precise reason. This rarely hurts, because the storyline is not a major selling point for most of these games, so I never felt bad. But I finished this one! OMG. And when I got to the end I got the storyline that was so weak earlier in the game. Still not the strongest story line, but cool none-the-less. Plus, the sheer satisfaction of beating the final boss of a game where you can easily die repeatedly in the first dungeon; soooooooo satisfying.
All up I think I earned my title of ‘Gamer mum’ quite thoroughly this year ;p (I’m a little too old to be a ‘gamer girl’ IMO
Titles I’m looking forward to in 2019:
The Liar Princess and the Blind Prince: oooooh, pretty, and I just love the fairy tale concept. I am keen to see how the story pans out(no spoilers please if you’ve already played it in Japanese).
Atelier Lulua: well duh.
Nelke and the Legendary Alchemists: a city builder in the Atelier world? Shut up and take my money.
Etrian Odyssey Nexus: another, well duh
The Princess Guide: looks like it could be good fun, but has a chance of going south if the writers do things too obviously. We’ll see, I’m willing to try for the potential alone.
Ragnarok Eternal Love: Ragnarok Online was my first MMO, sooooo many memories, I can’t wait to see what the mobile game is going to serve me.
Was there anything you particularly loved in 2018, or and 2019 releases you’re dying to play?
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